![]() ![]() While you can still send a different output to your physical screens. This allows you to warp the output before sending it, or to select parts of your composition to send. NDI outputs can also be treated like a separate physical screen. Resolume Arena allows you to further control this via the Advanced Output. When sending NDI from the Composition, the output will have the composition's dimensions. Other NDI enabled applications running on this computer or on the same network will now pick up Resolume's composition output. The moment NDI is enabled via the Output Menu, Resolume will immediately start broadcasting its main output as well. You can use as many inputs at the same time as you want, as long as your network can handle the data. You can add them to a deck, like you would any other live input. NDI inputs are always enabled in Resolume.Īny program that is sending its output will show up under the sources tab. ![]() Typically a p NDI stream will require at least 150 megabits /seconds bandwidth. Of course your network bandwidth will get full at one point. There's no hard coded limit to how many connections you can set up. Just a regular network connection will work. NDI works the same as Syphon/Spout but over the network, so you can send the output of Resolume running on one computer to Resolume running on a different computer, without the need for extra hardware. You can even use your smartphone to send from it's camera to the network, with Newtek's NDI camera app. I wanted to stress test it and check in every now and then.Using NDI, you can send video from a Mac to a PC and vice versa, over the Network. Output to Spout and then into VDJ to emulate worst case. But I hear you, I will keep an eye on mem management.Īs far as the test, I really just ran the mask technique (3 HD videos) for the entire 8+ hrs. I have encoded all those as DXV 3 too, but FPS seemed to drop more with those files. I do have some PNG files, not large masks just smaller graphics. I am actually running smoother now when I run "Latency Mon" tests, so bonus there.Īs far as DVX 3, everything has been encoded in DXV 3 well before this. I also looked at all errors in the event logs and tried to address anything possible. But I went through each step to see how ideal I can get. Those applied to the problem the most to me. It is not that old, but that does not mean much either. Ram and SSD disk test - I have done a ram test and passed. Run program As Admin - I am an admin on this machine, but I set it in the properties to run as admin. I don't think it caused anything, but cleaning up can't hurt.Ģ. This weekend I used CCleaner and it found some old registry entries of 5.0.0. The top was Reg key - When I installed Arena 5.0.1 it seemed to go in parallel. I tracked down a thread that mentions a bunch a different methods to approach this.ġ. He pointed me in the direction of Googling "Exception code: 0xc0000005", which seems to be an Access Violation. I have been working with the developer of Spout too on a few things. Thanks, yea I get that it does not give much. When you take care to strictly use DXV files only ( this includes not using JPEG or PNG files! ), it's very, very hard to get Resolume to crash. I'd be very interested to hear what your memory use is like during your 8 hour set. So the responsibility for keeping an eye on your memory use is in your hands. Resolume is currently still a 32 bit app, but doesn't limit you in the amount of files you can load. a random crash after an extended period of normal operation, usually is caused by running out of memory. I understand you are keen to get to the bottom of this. It's very hard to change something if you don't know the exact scope of what you need to change. And unless you have a specific set of actions that will trigger the crash, they are even harder to fix. These type of random crashes are very hard to track down. The actual code has all been compiled away, so it's just machine speak. Unfortunately, those error reports don't tell us much. ![]()
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